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mod combo warframe

Mods affecting the combo system would be more than just a different way to deal a lot of damage because you would have to play differently to get your high damage modifiers. If no one is hitting a decent combo or sustaining a decent multiplier for any length of time, then I say they should just adjust the numbers to be more generous. It needs to work right out of the box. Venka Prime hits 3x a step or two before other weapons do, but because the game is paying attention to the Combo Counter, and most weapons aren't at 3x at that point, the game doesn't start the timer for the Riven Challenge. It has a specific node that lessens the decay of your combo stacks.

Venka Prime hits 3x a step or two before other weapons do, but because the game is paying attention to the Combo Counter, and most weapons aren't at 3x at that point, the game doesn't start the timer for the Riven Challenge. Just to clarify, this mod would get you 1.5x at 4/3/2 strikes, 2.0x at 12/9/6 strikes, 2.5x at 36/27/18 strikes, 3.0x at 108/81/54 strikes.

With the Power Spike passive from the Naramon School, the Melee Combo Counter decays by 20 / 15 / 10 / 5 every reset, instead of depleting completely.
Gladiator mods is a mod set in Warframe. Uncommon Set Mod Gladiator Rush: Increases combo duration: Common Set Mod ... WARFRAME Wiki is a FANDOM Games Community. Will try to get still. Here's just a few ideas for combo mods: -Smooth Strikes.

Certain Warframe abilities benefit from and contribute to the Melee Combo Counter, albeit at a reduced damage multiplier, allowing them to further enhance their damage as the Combo Counter increases. When modded for positive melee combo efficiency, performing heavy attacks without hitting any enemies will reset your combo duration, allowing players to keep their combo indefinitely, albeit losing some combo in the process.

If you would prefer to farm for the mods, you can find a full list of Stances in the game, and some sources for each one below. The Gladiator set can be obtained by completing bounties for Konzu at Cetus, on Earth.

If you need a more visual explanation, see the image below from the Warframe Wikia.

This would be a big one for me. The following are the list of abilities that use the Combo Counter: Despite its name, the Combo Counter should not be confused with the Combos performed using. With body count your combo counter will be about 14.5 if I remember right (5/2 + 12), New comments cannot be posted and votes cannot be cast. Corrupt charge actually is -50% BASE combo duration so for most weapons it should just say -2.5 seconds. You can also use the in-game Trade Chat to make a request for an item, and if someone in chat has it, they may be willing to sell it to you.

See the linked articles for Rhino and Inaros tank builds.

Here's just a few ideas for combo mods: Costs 8/9/10/11Increase time before combo is lost by .25/.5/.75/1 second. Warframe Mods Guide: Prime Mods, Riven Mods, & All Mod Types; Saving a 69 Joke is Bringing Warframe Players Together (Nice) Mod Capacity.

It's the easiest way to add real depth and choice to Warframe IMO. If you still want to get more combo duration then you can try to invest in the Naramon focus tree.

Make sure you're looking at the right number. I'm pretty sure it's only 20 for 2x, actually, going up by one every 20 until it caps out at 12x after 220 hits. But still the challenge is not complete. -UnstoppableCosts 4/5/6/7/8/9Adds an armor bonus based on current combo multiplier.

I don't know if Venka Prime is a good suggestion here. Covert lethality has initial combo on it, not sure why it’s starting at 0 for you though my dagger starts at the stated amount. In the case of the Riven Challenge, the game isn't looking at the Combo Multiplier; it's looking at the Combo Counter. However, I …

+11 still isn't amazing, but it's still enough to push either of the standard initial combo mods above the next threshold, so it isn't totally worthless. However, the fact that there's one instance where it's not correctly doing so means that there may be others. Point gain is determined by the damage multiplier a hit in a combo has, i.e. By Charles Burgar Dec 06, 2019.

The multiplier is increased by +1.0x every consecutive 20 hits until 220 consecutive hits have been made, at which point the bonus damage multiplier will cap at 12.0x. You can also get the mods from the three Thumper variants that spawn on the Plains of Eidolon.

For this Warframe Riven Challenge I recommend using a strong tank Warframe like Rhino/Rhino Prime or Inaros - this will allow you to ignore mobs during the boss fight and focus your melee attacks on the boss in order to build up and keep the melee combo counter. I have equipped the mod on my primary. The more conditional mods we get, the better. Combo duration mods greatly increase this time, as they apply to every reset tick.

I always like the idea of mods that do things based on gameplay, The sooner we get conditional mods the better. Corrupt Charge gives you 30 initial combo (but totally gimps you combo duration). Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Once a certain number of consecutive hits or successful blocks have been made, a damage multiplier will be displayed. You can view all combos that will be available with a Stance by clicking the “Combos” button beside the stance mod when it is installed in a weapon. IMO the system is not an RPG one but an action one. Actually, you do start with 11 on your combo count, but 11 combo count isn't quite x2 yet. When melee 2.0 introduced the combo system, it seemed obvious that mods that interacted with it would be forthcoming shortly. High range, high slash status weapon and Relentless Combination. I …

Warframe's Mod System is based on cards that can be found while you play the game. You need to destroy his Dargyn before you kill him to have a chance of one of the mods dropping. All the mods in the set will have individual effects and using more than one of the mods in build results in a set bonus also being applied. points per hit to the combo counter instead.

Trading a modslot to be able to maintain that extra combo damage would kind of be the equivalent of multishot for melee weapons.

Each successful consecutive melee hit against enemies within a short period of time will start a combo counter that appears above the weapon UI, which tracks how many hits have been performed or how many instances of damage have been blocked.

Melee combat is incredibly powerful, and your stance will dictate your available moveset with the melee weapon you are using. Mods such as  Focus Energy offset this cost, leaving a portion of the combo counter after a heavy attack.

Replenishing the counter works the same as without the passive. Melee Combo resets after this time. Refresh the timer by adding to the Combo Count with melee hits or blocks. You can also pick up some valuable Stance Mods from Baro Ki’Teer from time to time. Took a kubrow to the mission. Use https://rwarframe.github.io/#flair to set user flair and text. Is there a non riven mod with the initial combo stat?

Stance Mods drop from a range of enemies in the game, assorted bosses, as bounty rewards, or from Conclave.

That's all I've got for now. I always like the idea of mods that do things based on gameplay, The sooner we get conditional mods the better. I have 2 Rifle Riven mods (sustain 3X melee combo multiplier for 30 secs with an active pet present) both.

It allows these weapons to use only Heavy Attack and still have a combo multiplier. This topic is now archived and is closed to further replies. As it stands, getting anything higher than a 2.0x bonus under normal circumstances is extremely rare, this would make it much easier and more rewarding to take advantage of the combo system, as the combo multipliers are all based off of get triple the number of strikes needed for the previous threshold. This mod would form the basis of this play style. When 4 players are all using this mod, enemies won't have any armor left. It's the easiest way to add real depth and choice to Warframe IMO.

(Adds no armor while multiplier is at 1.0x) +5/6/7/8/9/10% armor times current combo multiplier.This mod is a bit more inventive than my previous suggestions.

it's combo is actually 1.75 instead of the usual 1.5......for nunchaku, it's because they have multihit, so each attack is actually 2+ hits in the combo, the stance is also good for melee combo.

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You can't take cover, lest you lose the combo you've built up so far. I’ve been using a Gladiator mod build for Baruuk and Excal Umbra since the initial combo and Gladiator set seems to add a crit buff to ALL weapons, including Desert Wind and Exalted Blade. I have a riven with +11 initial combo, but my combo counter still starts at 0. If you like warframe-builder.com and would like to support me, give me a hand or return the favor for the five years I worked on this app (not sure it's a good way to say it, I've always been bad for asking help), please consider trying my kinetic novel, available on Steam. The game reads them left to right, top to bottom. The Bonus Damage Multiplier starts at 2.0x after 20 consecutive hits. 1. Who should you select for your first Operative in Watch Dogs: Legion? Isn’t venka prime a fist weapon? This mod may be unnecessary if Smooth Strikes allows you to quickly reach huge combo multipliers. For example, Focus Energy will decrease the number of combo points consumed by 40%, meaning only 60% of the combo counter will be spent after each heavy attack. ©2020 Digital Extremes Ltd. All rights reserved.

In the case of the Riven Challenge, the game isn't looking at the Combo Multiplier; it's looking at the Combo Counter. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. What are the best mods and weapons for the Combo Multiplier.

11 initial combo is pretty weak tbo.

Obviously there'd have to be some experimentation with the exact numbers here so that you still have to work to keep that combo, but you get the general idea. As it stands, it's nearly impossible to maintain a combo in anything less than large, concentrated groups without a stance that gives you lunging strikes. This topic is now archived and is closed to further replies. It just always seemed obvious to me that mods like this would be implemented and they never were.

A 50-hit Combo Counter with a 3.0x Damage Multiplier.

WARFRAME Wiki is a FANDOM Games Community. EndermanBeast,January 30, 2018. Stacking Combo [edit | edit source].

Put a third mod after those Heat and Cold mods to add another primary elemental effect such as Toxin. Further increases are only possible with Riven Mods (7.2 to 8.8s × disposition). This limits the number and strength of the mods you equip. Reduces the number of hits needed to get combo multiplier bonus by 1/2/3 strikes.

This mod increases a melee attack's critical hit chance by 60% per combo multiplier. Both prolongs the combo time. Warframe is notorious for how complex it is, making it a hard game to get into — but the mods can make everything so much better. Between Rivens and Corrupt Charge, I can’t find a solid other source of initial combo at all.

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