I’ve ran this build several times in unranked arena and it seems to do well. Here you would have to dodge to the side or stand at the side of her so dodging through her will land you on the other side of her which is safe. The amount of damage and mobility makes it perfect for time-limited bosses. I even have a dance with a Tempest who’s spec for anti-condition so I swapped to P/P and watched her melt. Healing Skills 1. So for PvP, I opted for condition based build where someone in the Thief Forum had showed me the potential of stacking Poisons. This site uses Akismet to reduce spam.
Swing your staff a second time, striking multiple foes. Thieves are a toss-up — I win some and lose some. Fractals of the Mists – The Complete Guide, Skimmer Mastery Collection Guide – Finding Sibaha.
When it comes to fighting actual bosses where positioning matters, you may have to manage where your dodge ends so that you aren't forced into a bad spot. The current version of Berserker has no vitality nor toughness. The Power Signet is a good choice if you get quickness from some source and don't need the block/stun break from Bandit Defense. However, Lotus Training also deals movement impairing conditions which is a big plus in PvE. So using this build allowed me to purposely trigger their traps and use the ticks from the traps to trigger evades for cleanse. If I get downed, my health fills up ridiculously quickly and revives me, just from using the cheap Mintberry Swirl Ice Cream. I’ve never seen a Rev take Ventari or Staff and because of this, they are succeptible from condition damage. Unlike Thief's other Elite, Daredevil doesn't rely on a mechanic like malice, meaning its damage is both a lot more consistent and reliable no matter how high the health of the enemy you're facing. Typically most enemies are dead before they get a chance to do much and Invigorating Precision does its usual great job at keeping you on your feet. In my opinion, this should be switched with Signet of Agility during combat.
Haste- alternative stun break that provides more damage. vs. Revenant Theoretical DPS is lower then that of the Tempest, but the rotation/build is ridiculously forgiving. Note that the third part of your autoattack chain is a projectile reflect!
However let me explain why Lotus Training instead of Bounding Dodger. Dash D/P Daredevil Roaming Build. My play style revolves around control, not necessarily about damage or high critical. If I take this character into fractals I will definitely check out the similar build, because this is an enjoyable and effective build that's easy to pick up and offers bountiful rewards for the effort. Required fields are marked *. The dash daredevil is the highest mobility build in the game. Overview. Be careful not to leave yourself without enough endurance to dodge major attacks - downstate is the biggest DPS loss of them all!
Utilities 1. Meet the Daredevil: Thief’s Elite Specialization, Points of Interest: Daredevil spotlight on YouTube, https://wiki.guildwars2.com/index.php?title=Daredevil&oldid=2099618. Pulmonary Impact: Explosively damaging attack. Signet of Malicefor a relatively weak but continuous healing effect. However the Daredevil brings more to the table. The variants are mostly quick switches of one or two skills rather than complete weapon, utility, or trait line changeups, so it's easy to switch them on the fly to adjust to anticipated fights. I soloed the Mark III Golem, plus groups of wandering adds, in Sandswept Isles - and I've only had this character for about a month and a half. Vulnerability (8s): 4% Incoming Damage, 4% Incoming Condition Damage, https://metabattle.com/wiki/index.php?title=Build:Daredevil_-_Power_DPS&oldid=105848. The cleave comes in the form of the Staff auto attack chain, and . The way I fight them is to reserve my poisons when they get out of RF. https://metabattle.com/wiki/index.php?title=Build:Daredevil_-_Bounding_Staff&oldid=106501, Easy access to stealth makes it ideal for node farming / map comp, Animation lock on both of your good DPS skills, Short steal distance is annoying to players already familiar with core thief, For a Pistol/Pistol thief, it is recommended to look int. Replaces Trickery. By simply switching to Dash doesn’t cut it, thus it became necessary to also take Acro for the Expeditious Dodger trait.
Great build, definitely my favorite so far. Power Daredevil is one of the strongest power-based open world builds in the game and is considered top tier in roaming, solo, or zerging playstyles. Definitely my favorite Thief build since HoT released. It adds additional mobility, better range, and more consistent DPS. Switched out the channelled vigor with Signet of Malice for the heals on strike, and used staff and S/P. Though there is a DPS tradeoff, I use Scoop of Mintberry Swirl Ice Cream as the food to have even more survivability. Shadowbringer Review: Is really that great.
It is capable of completing even extremely difficult content on its own and can be quickly adjusted to become one of the best tagging builds in the game. This build is still a work in progress so I’ll continue to adjust this over time. You open with the signet burst, then repeat the looping rotation until is available for your next signet burst. A very worthy addition to any raid group. Deal a heavy blow with your fist, sending enemies. Impact Strike for breakbar damage during encou… Anything - Any food is better than none, but you should prioritize the food above before using any other food. The idea is to give me a lot of staying power after capturing a node. Replace the rune for ether rune of the scrapper or rune of the fighter if you want to trade some damage for more in fight presence.
With this condition build, I can only focus on 2 stats (condition damage and vitality) instead of 4 (power, prec, ferocity, and vit) trying to build a power based. You have lots and lots of dodges with this build. Elite Skills 1. With Improvisation in the Deadly Arts trait line, you focus more on actively pressuring cooldowns out of your opponents until there is a kill window. You can precast Basilisk Venom before the Apocalypse Bringer appears. For just generally doing things in open world, especially alone, this might very well be the best build out there. http://gw2skills.net/editor/?vRAQNBhQD7kZTo1GscTwdTgeTs4NYTXsAQCIOB+AzgUbgSwgC-TpxAwADeAABuAAAOIAL3fwcZABHBAA. DH are sitting ducks using longbow and traps but once I’ve dismantled their set-up, they drop really fast. Condition based also has better survivability. Bandit’s Defense – the value of this skill is the short cooldown. Excellent DPS, very easy to play, extra dodges and skill-evade makes surviving better, excellent mobility.
Great cleave to deal with mobs, tons of sustain through health recovery and the permanent dodges. Focused on: Direct damage, Area damage, Single target, Ranged damage, Melee damage, Mobility, Dps, Survival, Fast tagging, Solo play, Group play, Roaming.
@Ragi.7291 a dit : Je rajoute un truc pour pas que tu sente que je martyrise ta classe, je pensé exactement la même pour le Fléau a la sortis de pof avec le F1, F2, F3, F5 qui tué n'importe qui en mcm.
The thing to be mindful of is positioning.
Consider this slot an open slot.
A Rev with Staff is something I have a hard time fighting since they can block attacks and cleanse on dodge and staff #4 — but these are rare Rev and they don’t do much damage. Shadowstep- alternative stun break that grants mobility and condition cleans… What I found out during my runs is that, UA is easily dealt with. A good build for general open world. Specializing as a daredevil will allow you to wield a staff as a melee weapon and utilize hand-to-hand combat styles with the physical skill category.
The endurance refill would allow me to have a longer staying power since I wouldn’t have to heal as often.
Good examples of this happening are Deimos during Mind Crush, Dhuum during Greater Death Mark, and Samarog immediately after split phase. Bounding Dodger has 180 radius — which is too small — so in practice, unless the group you’re trying to target are hugging each other, you’ll only probably hit 1-2. The dash daredevil is the highest mobility build in the game.
A great way to go through individual small encounters very quickly is to do the following: Start dodge far from enemy -> Steal mid-dodge to teleport to the enemy -> Fist Flurry -> Palm Strike -> Haste -> staff 2/1. Distracting Daggers – this is a staple in any build in conjunction with the trait Impacting Disruption. vs. Tempest Learn how your comment data is processed. This build (trickery variant) is nearly as effective as my minion necro at soloing champs. Critical Strikes – why CS and not Acro or DA? For these cases you may want to walk back slightly while autoattacking so that you don't miss the damage from your dodge or end up being at an awkward distance from the boss (especially if the boss moves occasionally). This build is incredibly strong; it brings high AoE burst & DPS and versatility to every aspect of PvE. Use. When zerging, use a shortbow with + and change, Upgrade to premium membership and take advantage of all the premium benefits, including complete ad removal across the entire website, starting from only $1.99!Upgrade. Signet of Shadows – a non-combat utility skill that should be switched to whatever the situation demands. Acro, on the other hand, does give this build access to more vigor and endurance, but Channeled Vigor (and other Physical skills) can already fill this role. — Daredevil release notes . [&DQUjOzYfBzWUEoUAVwEzATMBWAG2ElcBnwEOAQAAAAAAAAAAAAAAAAAAAAA=], Palm Strike (5s): You can use Palm Strike.
I prefer to use P/P as the weapon swap because of those times where you can't quite melee an enemy or need to create some space but can easily perforate it with Unload instead (dodge first for Bounding Dodger). One of the best soloing builds in GW2, this build packs high AoE damage for farming, insane survivability through lifesteal, and tons of dodges for soloing difficult content like champions and even raid bosses. Vigor especially helps a Daredevil with Bounding Dodger. My go-to cheap food is Plate of Orrian Steak Frittes. Signet of Malice- if you take very little incoming damage.
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